An independent gaming handbookFor gamers on the go — since 2001

The magazine

Write for us

What we take, what we turn down, and what a proposal has to contain before it is worth sending.

PocketGamer desk Reviewed

PocketGamer publishes one kind of article: a practical question, answered with a method. If a piece cannot end with something the reader does next, it does not fit here, however well written it is.

What works

  • A comparison between two things people genuinely choose between, judged on the axes that actually differ rather than on the spec sheet.
  • A failure and the order in which to attack it — what to try first, how to tell whether it worked, when to stop.
  • A cost broken into its parts, with the arithmetic shown so the reader can substitute their own numbers.
  • A mechanism explained plainly: why a component fails, what a setting changes downstream, which of three costs dominates.
  • A document decoded — a spec sheet, a requirements box, a policy page.

What does not

  • Anything tied to a release date, a patch, a sale or an announcement. If the piece is dead in a year, it is dead on arrival here.
  • Round-ups of the best products of the moment, and anything with a score.
  • Invented figures. If the number cannot be sourced, describe the mechanism and tell the reader how to measure it.
  • First-person authority the piece has not earned: no “we tested”, no “our lab”.

How to propose something

Send the question in the reader's words, one paragraph on the angle, and the sources you intend to use. A finished draft with no prior conversation is harder to place than a good paragraph.

Paid placements

Commissioned and sponsored articles are handled separately from editorial. They are labelled, they are filed in the international section of the archive, and they are never presented as the work of this desk. Our policy on this is set out in how we work.