
Versus
Frame Rate or Resolution: Which to Give Up First, and How to Tell on Your Own Screen
Somebody has to lose. Here is how to decide which.
The takeawayHas a test that gives them their own answer instead of somebody else's preference.
Settings, bottlenecks and the measurements that decide how a game runs.

Versus
Somebody has to lose. Here is how to decide which.
The takeawayHas a test that gives them their own answer instead of somebody else's preference.

Decoded
Two tiers, no stated conditions, and one line that quietly decides compatibility.

When it breaks
High frame rate, terrible feel. The counter is the wrong instrument.

How to measure
Allocated is not used, and the difference is why the usual advice misses.

Worth it?
Bottlenecks move. Find yours before the money leaves.