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When it ends

When the Servers Go Off: How to Tell Whether Your Game Will Still Start

A licence is not ownership. Here is what that means in practice.

The BusinessPocketGamer deskReviewed

When the Servers Go Off  How to Tell Whether Your Game Will Still Start - illustration

Photograph: Hugovanmeijeren · CC BY-SA 3.0 · Wikimedia Commons

The takeawayYou know which of the three kinds of server dependency your game has, and what that means for keeping it playable.

The first thing to do when you see a server shutdown notice on a beloved game is to find out whether it will still be playable afterwards. The answer lies in figuring out the game's server dependency and what that means for preservation. There are three types of server dependencies in current games, and each one leads to a different outcome when servers go down. Here is how to work out which of the three you are holding, and what each one means once the service ends.

The offline launch test

The most direct way to know if the game will still start at all is to try launching it right now with the network off. Before the shutdown, if you can't get a game up by disabling the network, or it won't finish launch without internet, that's the first clue you have: the game is network-dependent. If no launch happens offline, the shutdown is likely to make it unplayable entirely.

The test is a strong signal rather than proof. Some games check in only occasionally, so they will start offline today and still stop working once the service they check against is gone.

If in doubt, you may also find clues on the game store page or in the support notes.

What starts offline, but changes its state online

Even if the game launches and runs in the offline test, it may not be fully offline-capable. The second kind of server dependency to watch out for is a game that still starts even when you're offline, but which loads cloud state, saves, or assets from a remote source.

The biggest risk with this type of game dependency is losing recent progress. To be sure you can preserve the remote state in this case, frequent backups of your save folder are critical — but this is not always possible, since some games don't even show you where they store your saves. When you can find them, you may see this dependency's effect: you have the game's installer and executable on-hand, but all the progression and living state has evaporated after losing the online archive.

Two state-storage examples from current games illustrate the kind of lost-progression risk you might face. In the Zombie apocalypse game Project Zomboid, Project Zomboid server documentation says the world is saved periodically, on clean shutdown, and on demand with a /save command. If the only copy of that world lives on the host and the host goes away, so does the progression.

Palworld's dedicated-server guidance describes the same shape of procedure: force a save, shut the server down cleanly, then copy the save folder somewhere off the host. In both cases the copy is made by whoever runs the server, not by the platform or the publisher.

The whole game runs on the server

Beyond the most common case of offline-installable, server-assist games, there's a further class of dependencies. The third kind of post-shutdown risk is a game that does most or all of its behavior in a server-side simulation. When the server goes down there is nothing for the client to talk to, and the installed files on your own disk do not add up to a game.

You can archive the client, and people do, but what you are preserving is an installer and a set of assets rather than something that runs. Making it playable again means somebody rebuilding the server side from scratch.

What to do before the notice arrives

Run the offline test on the games you care about now, while there is no deadline, and find out where each one keeps its saves. That is the whole of the preparation: knowing which category a game is in, and having your own copy of anything the category says you could lose.

Some games that rush their content online can still come back when a dedicated host gets some traction. Even for a title that tightly bound itself to the cloud back in the server-hype era, there may be a community-server project waiting in the wings. In games like Palworld, a dedicated-server binary is a durable preservation mechanism, if the community decides to take that on.

The survival of network-bound games also has an off-path through the developer table. Some publishers have even said that an offline-patch route has been waiting until server simulation becomes a security issue.

The best off-path is still to isolate the preservation path as much as you can, so it doesn't ride on patch updates through the publisher, or voluntary community server. A preservation guide says to download and keep the installer and to back up save files separately. You may also have the option of backing up your save files separately. So what can you expect to happen if you don't have those preservation steps in place?

Failed-server scenarios

Clearly, if your game does not allow offline launch, and you haven't found a way to preserve the game server itself, you're going to find your offline attempts awfully short. That's not always a death sentence for the game — in some shutdown scenarios, the news grace period seems endless, or there's a last-minute unofficial patch.

But in the absence of a publisher miracle or a community patch, offline attempts may still preserve you a rootless shell with no database. The server state may be gone, but the randomization engine can still run in the background. Even with the chess engine or SRAM jumper installed, though, it's unlikely you'll get the kind of progression you lost when the game's live service lasted a little too long.

The second and best thing in this offline folder is that you may still have an offline patched version, or an offline community server, or even both. Depending how the server's internal simulation handled state, or how much dedication the community had in play, there could be a way to get a working client ready.

If the core simulation runs on a broken server, though, you may not find that offline path exists. The best you can do is archive the installed build for academic study, and hope that server-dependent platforms read your submission before it gets lost in digital dust.