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Why Games Get Delayed: What Really Happens in the Last Six Months

Content lock, certification, and the six months you never see.

The BusinessPocketGamer deskReviewed

Why Games Get Delayed  What Really Happens in the Last Six Months - illustration

Photograph: www.Pixel.la Free Stock Photos · CC0 cc0 · Wikimedia Commons

The takeawayYou can interpret a delay announcement instead of guessing at it.

Once a video game reaches Content Lock, the bulk of the work is done. What remains is the final push to certification, manufacture, and launch. A delay in this late stage often signals what could not be foreseen during planning, rather than an existential failure.

The Milestone That Changes the Job

Content Lock is a significant milestone in the game development process. At this point, the game is considered complete and ready for the final stages of development. This means that no new features will be added, and the focus shifts to debugging, testing, and polishing.

From that point the work is bounded: the team is fixing what already exists rather than adding to it, which is what makes the remaining schedule estimable at all.

Why Certification Can Force the Date

Even after Content Lock, there are still several hurdles to clear before the game can be released. One of the most significant of these is the certification process, where the game is submitted to the platform holder for review. This process involves several steps, including package review, age ratings, and properties modules. The submission is sent by selecting "Submit to Certification," and the developer must upload the Submission Validator XML log file to ensure that there are no errors.

During the certification process, the platform holder may identify issues that need to be addressed. According to Microsoft, developers are required to confirm that any errors or warnings in the Submission Validator are expected or obtain an approved exception.

If the game fails certification, it can cause a delay as the development team works to fix any issues and resubmit the game. In some cases, the delay may be due to lengthier certification timelines for specific platforms.

What the Public Delay Language Usually Says

When a delay is announced, the language used often provides some insight into the reason for the delay. Nintendo Life, for example, quotes a standard announcement that highlights the difficulty of the decision to delay and the disappointment it will cause:

"As the launch date has approached, it's become clear that [GAME] needs a little more time to bring it to the quality that we want for it and that you deserve. we've taken the difficult decision to delay the game until next year. We know this is disappointing, and this isn't a decision we make lightly. We are looking forward to sharing the game with you without compromise, with our original vision intact."

This type of announcement is common, and it often indicates that the delay is due to a desire to polish the game further.

Small Delay, Big Delay

The length of the delay can also provide some insight into the reason for the delay. According to Alibaba, a short delay of a few weeks or months usually means that the game is almost complete and just needs some final polish. Alibaba says a longer delay that moves a game from Q4 of one year to the following year "typically mean foundational problems requiring significant rework."

In either case, the reason for the delay may not be publicly stated. When it is, the language used can provide some clues. For example, an announcement that cites specific improvements, such as finalizing localization and accessibility features, may suggest that the delay is focused on a particular area of the game.

What the Wording Can and Cannot Tell You

It's important to remember that a delay announcement is often carefully worded to convey only what the developer wants to share. The Nintendo Life quote about sharing the game "without compromise, with our original vision intact" doesn't spell out what has had to be compromised, nor explain that the original vision was impossible to fulfil this year.

Developers may also use vague language that doesn't provide much insight into the reason for the delay. For example, a statement that the delay is due to "unforeseen circumstances" or "last-minute improvements" may not provide much concrete information. A statement that the delay will allow the team to work on "focusing their efforts on ensuring the best product possible for players" provides a different color of suggestion, which tells the reader nothing about what is actually being fixed.

Specific issues, like catching player-reported bugs or localised themed musical tracks, can be spin for significant work elsewhere.

Conclusion

A game development schedule doesn't just give final dates. A schedule is a game management tool, set up during planning and then tossed aside too early. There's no absolute reason to interpret a delay as a sign of the project’s overall health, except that leaving more time on a schedule suggests the development itself was slower.

A delay naturally occurs late in development, when a team is preparing a "gold build" to deliver to certification:

First bugs found late can cost more to fix Every firmware patch means resubmitting the whole project Certification can take weeks on its own Physical media prints and ships on a skeleton crew just before launch

If a game announces a delay, it’s more likely that the final polish, literally, is taking more time than expected.

So don't worry about losing your hype for a project if a release gets delayed. Delays are often due to foundational problems.